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Fallout 4 High Poly Mod Project (WIP) Part 01

Back in 2016 I wanted to do a HD Mesh Mod similar to those for Skyrim however this mod would only focus on the Junk/Props, as is my Specialty.
after a long while of working on Fallout 4 Mod Projects like Fallout 4 New Vegas, Fallout 4 Capital Wasteland, etc. I created a workflow for modeling and Texturing all in Blender. Though i need to use 3DS Max 2013 to format for use in the Creation Engine for Fallout 4 and due to the lack of support for the .Nif Format for Blender which has not been updated since 2016 (only available for Blender 2.7X and even then it was only a few Fixes and only supported Skyrim despite Fallout 4 being out).