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Beretta 93R

This was apart a school assignment back in mid 2017. I had never really made guns and had primarily focused on environmental assets and set decorations

This was the Final Model rendered in Cycles.

This was the Final Model rendered in Cycles.

This was the High Poly Render to show my Progress.

This was the High Poly Render to show my Progress.

this was a render of the gun in Blender Game Engine using Generated cube map of the current game scene .

this was a render of the gun in Blender Game Engine using Generated cube map of the current game scene .

wire frame that shows off the worst way to show off your mesh and work.

wire frame that shows off the worst way to show off your mesh and work.

i always wanted to show off more of my assets and decided to try render out a simple turn animation and was still really unsure how to properly show off my work.

this was the low poly model turn rendered in Cycles. the total poly count for this Gun was 3,374.